PARTNERS
5 Partners from 4 Countries
OUTPUTS
4 Intellectual Outputs
EVENTS
5 Multiplier Events
SteamBox Project
“Transdisciplinary integration of STEAM fields in the learning process is an emerging concept. This growing phenomenon took its part in many educational policy reports, including new skills and key competencies that needed to have in the knowledge century. Although recent study highlights the need for integration, there is still a gap in the field of implementation. Relevant literature indicates that to transfer the theory into practice 1) knowledge, skills, and experience of teachers 2) infrastructure, platforms, and tools, 3) educational resources are some of the most important factors in the integration process.
From this perspective, STEAM-BOX aims to lead teachers help secondary school students (aged 14-18) to increase the levels of achievement and interest in STEAM by providing them:
O1 :Gamified GeoGebra Platform
O2 :Open Online Course about STEAM Education
O3 :Open Educational Resources on STEAM Education
O4 :e-book about STEAM education
The target group will be teachers, in some cases prospective teachers, teacher educators, researchers, and students. In the frame of the project, it is expected a minimum 500 participants will be first-degree beneficiary through Intellectual Outputs and Multiplier Events during the project.
Project Fund : €
Project Duration : 36 months
Project Number : 2020-1-HU01-KA201-078743“